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Wednesday, 11 May 2016

Salt Path Necromancy

This is another of my homebrew paths of necromancy, designed to give necromancers in Vampire the Masquerade a little bit more flexibility.

The Salt Path is reasonably well known among the Giovanni. It was derived from the practices of another Mediterranean necromancer-family that the Giovanni married into and subsumed. It deals with wraiths, particularly summoned or bound wraiths, much like the Sepulchre Path does, but focusses on ways to bolster their effectiveness. In many ways, it can be considered a carrot compared to the Sepulchre Path's stick.

Rank 1 ~ Reward the Faithful Servant
This power makes willingly obeying the necromancer an enticing prospect for any wraith they encounter. All wraiths gain power from following their obsessions, much like a vampire does from feeding on blood. The necromancer can induce an obsession with serving them, so that a wraith in their service gains supernatural might in reward. Often, these servants require little or no compulsion, and serve willingly and eagerly.
System: This power requires the necromancer to spend a point of Willpower, and to rolls Charisma + Occult. The difficulty is the target wraith's current pathos pool. If it succeeds, the wraith gains the passion 'serve the necromancer' at one dot for every success. The passion will normally be based around an emotion such as loyalty or idealism. If the roll is botched, then instead the wraith's shadow gains the dark passion 'oppose the necromancer', with a rating of one dot for every 1 in the pool. Note that the wraith is in no way compelled to follow the necromancer's orders, and can completely ignore them if they want, but will gain pathos easily if they choose to serve.
The effects of this power last until the next sunset. The wraith suffers no ill-effects when the passion goes away.

Rank 2 ~ Room and Board
This power binds a wraith to the necromancer, allowing them to affect the necromancer more easily, and even to heal damage to their form by slipping inside the necromancer to slumber.
System: Much like Reward the Faithful Servant, Room and Board  requires the necromancer to spend a point of Willpower, and to rolls Charisma + Occult. The difficulty is again the target wraith's current pathos pool. If the roll succeeds, then the wraith gains the necromancer's own body as a fetter, with a rating of one dot for every success. They will have reduced difficulties to affect the necromancer with arcanoi, among other effects. In addition, every time the necromancer uses this power successfully, the target wraith becomes one step more attuned to the necromancer.
The effects of this power last until the next sunset. The wraith suffers no ill-effects when the fetter goes away, although if the necromancer suffers Final Death during the ability's duration, then the wraith suffers the normal Harrowing for losing a fetter.

Rank 3 ~ Grant Sanctuary
A necromancer can repair damage to a wraith by donating their own vitality and strength.
System: The necromancer rolls Stamina + Occult. For each success, they may spend a point of blood to heal one point of damage to the wraith. If the necromancer wishes to heal levels Aggravated damage, they take a level of Lethal damage (which cannot be soaked or otherwise prevented) for each level of Aggravated damage healed.
This power cannot heal wraiths which are currently embodied in physical form, possessing a physical object, Risen, or similar - only those in their normal immaterial form can be affected.

Rank 4 ~ Monitor the Servants
With this power, a necromancer can watch over those wraiths who have a personal connection to them. They can push their conciousness out to these ghostly servants, becoming aware of their surroundings and actions.
System: A necromancer with this power is always automatically aware which wraiths (if any), have a passion or dark passion relating to them directly, or have the necromancer as a fetter. By spending a point of blood and rolling Perception + Occult (with difficulty equal to the target wraith's Willpower), they can observe one of these wraiths. They see, hear, smell and otherwise sense what the wraith senses, looking out from behind the wraith's eyes. Their perception pools are capped at the number of successes achieved on the roll.
The effect lasts as long as the necromancer wishes, but whilst active they have no awareness of their own body, and fall into a dormant state much like torpor. Unless they are physically injured (which snaps their awareness back to their own body immediately and wakes them back up) they are completely helpless.

Rank 5 ~ An Extension Of The Master
By building on the abilities of Monitor the Servants, this power grants the necromancer incredible control of their ghostly servants. Rather than merely observing, the necromancer can actively intervene in their servant's affairs using their supernatural arts.
System: This power grants additional abilities to the power Monitor the Servants. When the necromancer is observing a wraith, they can cast any Necromancy powers they have on that wraith. Doing so costs an additional point of blood, and their dice pool is capped by the number of successes on the roll to observe. The necromancer can also use necromancy powers on the wraith's surroundings as if they were there themselves (for example, on another wraith that their host is in conversation with). This, however, costs an additional point of blood and one of willpower, and again the dice pool is capped as before.

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